I've decided that it would be neat to document the road taken in the development of the Zombie game project I'm designing. I won't be giving out any secrets here, but I think it would be good to cover what is being done.
Right now, we're in pre-production. Basically, this is where the idea goes from just that, something that would be "neat" and turns into something that would be fun, plausible, and marketable.
During this phase, the primary design is being done, the programmers are doing some R&D, we're defining our platforms (PC, XBox 360 and maybe ZuneHD...), and getting concept work done.
We're looking to kickoff the project officially next week.